design loops
5 loops in this category.
Design a thumbnail that earns clicks
Generate ten concepts, score the top three against a real channel, and sharpen the winner without misleading viewers.
For [video], use [approved assets] to make ten thumbnail concepts. Score each at real YouTube sizes against [inspiration channel] for clarity, curiosity, emotional pull, contrast, and accuracy. Take the top three, improve each one's weakest dimension, and rescore them under the same rubric. Keep iterating the strongest concept until it clears [quality threshold] or [budget] ends. Reject anything the video cannot deliver. Return the winner, two runners-up, previews, final scores, and rationale.
designlow risk
Rebuild a page pixel-for-pixel
Capture a real page, build a static mirror and a live version, then repair the weakest fidelity signals until they match.
Point War Loops at an authorized URL or image. Capture it with a genuine browser and record the layout, styles, content, motion, and responsive behavior. Build a static Pencil mirror and a moving Forge version. Compare both with the source at desktop, tablet, and mobile sizes; repair only the weakest fidelity signals. Stop when every gate passes, progress stalls, or capture is blocked. Finish with the builds, spec, renders, scores, and remaining gaps.
designlow risk
Delete dead CSS, pixel-safe
Remove one unused or redundant style at a time and keep it gone only when every tested screen looks identical.
Reduce the CSS styling code [site] sends to users without changing tested screens. First capture representative pages, sizes, themes, and interactions, and record the built CSS size. Treat coverage reports only as suggestions. Remove one declaration or rule, rebuild, and rerun screenshots and project checks. Keep it only if every screenshot is pixel-identical and built CSS is smaller; otherwise revert. Stop when no supported candidate remains, progress stalls, or approval is required. Return reduction, evidence, and untested states.
designlow risk
The Boeing 747 vision benchmark
An agent builds a 747 from Three.js primitives, renders nine fixed angles, and fixes whatever each view exposes.
Before building, choose reference images, a scoring rubric, [visual threshold], and [budget]. Build the most realistic Boeing 747 you can from Three.js primitives, then create a rig that screenshots nine repeatable angles. After each change, render and score the same views, have a critic identify the weakest feature, and fix it without regressing stronger views. Keep the best version. Stop at the threshold, stalled progress, or budget. Finish with the model, nine renders, scores, remaining gaps, and run summary.
designlow risk
Score every screen on a real task
Complete a real user task, score each meaningful screen with one checklist, fix the weak spots, and retest end to end.
Improve [user flow, such as signup] at [URL] until [completion criterion]. In a real browser, start each pass from fresh state—no saved login, cookies, or site data. Capture meaningful screens at the agreed sizes and modes, score them with one checklist, and improve the weakest safe area. Rerun the whole flow and keep only regression-free changes. Stop on success, two full passes with no gain, blocked access, or required approval. Return scores, screenshots, changes, and stop reason.
designlow risk